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Circular Motion · JEE Reference

Banked Road & Friction

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3-D Banked Circular Road
⚠ Free Flight — Newton's 1st Law
x
z
dist from centre
speed
direction (θ from +x)
vx
vz
No friction · No banking
Net horizontal force = 0
∴ constant velocity (N1L)
vmin — friction acts UP slope
vmax — friction acts DOWN slope
Speed Explorer
m/s
Enter a speed to see what happens
0
v < vmin — Too slow
Gravity pulls car down the bank. Max static friction acting UP slope cannot prevent it. Car slides inward & down — settling at a smaller radius where v=vmin again, or off the inner kerb if the road isn't wide enough.
v = vmin — Limiting case
Car is just about to slide down. Friction is at its maximum: f = μN, acting up the slope.
vmin ≤ v ≤ vmax — Safe zone
Static friction auto-adjusts to exactly what's needed. f < μN. No slipping — car stays on its circular path.
v = vmax — Limiting case
Car is just about to skid up the bank. Friction is at its maximum: f = μN, acting down the slope.
v > vmax — Too fast
Required centripetal force exceeds what road can provide. Even max friction down slope is not enough. Car skids outward & up — settling at a wider radius where v=vmax again, or off the outer kerb if the road isn't wide enough.
Case 1 — High speed f down slope
Horizontal
\(N\sin\theta + f\cos\theta = \dfrac{mv^2}{r}\)
Vertical
\(N\cos\theta - f\sin\theta = mg\)
\(v_{\max}=\sqrt{\dfrac{rg(\sin\theta+\mu\cos\theta)}{\cos\theta-\mu\sin\theta}}\)
Case 2 — Low speed f up slope
Horizontal
\(N\sin\theta - f\cos\theta = \dfrac{mv^2}{r}\)
Vertical
\(N\cos\theta + f\sin\theta = mg\)
\(v_{\min}=\sqrt{\dfrac{rg(\sin\theta-\mu\cos\theta)}{\cos\theta+\mu\sin\theta}}\)
No friction (μ = 0)
Condition
\(\tan\theta=\dfrac{v^2}{rg}\)
Speed
\(v=\sqrt{rg\tan\theta}\)
Symbols
\(m\)mass of car
\(v\)speed
\(r\)radius of curve
\(\theta\)banking angle
\(\mu\)static friction coeff.
\(N\)normal reaction
\(f\)friction (\(=\mu_s N\) at limit)
Note — mass cancels: \(N\propto m\) and \(f=\mu N\propto m\), so \(m\) divides out of every equation above. A loaded truck and an empty car skid at exactly the same vmin/vmax. The mass slider is kept for reference but doesn't change the physics here.

What happens past vmax/vmin: friction locks at \(\mu N\) and the car's actual radius is integrated from Newton's 2nd law (not animated by a fixed rule). It commonly settles at a new, slightly wider/narrower radius where v again equals the local vmax/vmin — exactly as a real skidding car finds a new line on a wide track. If that radius would be off the kerb, the car leaves the road and continues in a straight line (no more banking/friction acting on it).
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