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3-D Banked Circular Road
⚠ Free Flight — Newton's 1st Law
x—
z—
dist from centre—
speed—
direction (θ from +x)—
vx—
vz—
No friction · No banking Net horizontal force = 0 ∴ constant velocity (N1L)
vmin — friction acts UP slope
—
vmax — friction acts DOWN slope
—
Speed Explorer
m/s
Enter a speed to see what happens
0
↙
v < vmin — Too slow
Gravity pulls car down the bank. Max static friction acting UP slope cannot prevent it. Car slides inward & down — settling at a smaller radius where v=vmin again, or off the inner kerb if the road isn't wide enough.
⚠
v = vmin — Limiting case
Car is just about to slide down. Friction is at its maximum: f = μN, acting up the slope.
✓
vmin ≤ v ≤ vmax — Safe zone
Static friction auto-adjusts to exactly what's needed. f < μN. No slipping — car stays on its circular path.
⚠
v = vmax — Limiting case
Car is just about to skid up the bank. Friction is at its maximum: f = μN, acting down the slope.
↗
v > vmax — Too fast
Required centripetal force exceeds what road can provide. Even max friction down slope is not enough. Car skids outward & up — settling at a wider radius where v=vmax again, or off the outer kerb if the road isn't wide enough.
Note — mass cancels: \(N\propto m\) and \(f=\mu N\propto m\), so \(m\) divides out of every equation above. A loaded truck and an empty car skid at exactly the same vmin/vmax. The mass slider is kept for reference but doesn't change the physics here.
What happens past vmax/vmin: friction locks at \(\mu N\) and the car's actual radius is integrated from Newton's 2nd law (not animated by a fixed rule). It commonly settles at a new, slightly wider/narrower radius where v again equals the local vmax/vmin — exactly as a real skidding car finds a new line on a wide track. If that radius would be off the kerb, the car leaves the road and continues in a straight line (no more banking/friction acting on it).