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Step 1 of 2 — Choose Your Medium

What fills the space?

Your choice determines the physics. Objects fall differently depending on what surrounds them.

🌬️
Air
dv/dt = g − k·v² drag force acts
Shape & area matter.
Heavier objects may fall
faster. Terminal velocity
is reachable.
🌑
Vacuum
dv/dt = g no drag, pure freefall
Shape & area irrelevant.
All objects fall identically.
Like Galileo's thought
experiment.

↑ tap a card to begin

Atmospheric Drag Simulator

dv/dt = g − (C_d · ρ · A / 2m) · v²

dv/dt = g − (C_d·ρ·A)/(2m) · v²  |  drag ∝ C_d · A/m
ρ  Air Density (kg/m³)
1.225 🌍 Sea Level
Mars (0.05) 30 km alt (0.41) Mt Everest (0.91) Sea Level (1.225) −500 m (1.60) Dense (2.5)

▲ GROUND LEVEL

● Object 1
BALL
RECT
SHEET
C_d = 0.47
Mass (kg) 5.0
Area (m²) 0.10
C_d · A/m 0.0094
● Object 2
BALL
RECT
SHEET
C_d = 1.28
Mass (kg) 2.0
Area (m²) 0.50
C_d · A/m 0.3200
Live Data
Velocity 1
0.0 m/s
Velocity 2
0.0 m/s
Terminal 1
— m/s
Terminal 2
— m/s
Time 1
Time 2
Adjust shape & sliders, then DROP ↓
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