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RESTART SIMULATION

This will clear ALL settings,
paths, motion, and views.
Everything returns to default.

📡 COORDINATE DATA
— GLOBAL POSITION —
Gx0.00
Gy0.00
Gz0.00
— LOCAL (CoM) POSITION —
Lx0.00
Ly0.00
Lz0.00
— DIST FROM GLOBAL ORIGIN —
|r|0.00 m
r·XZ0.00 m
— VELOCITY VECTOR —
Vx0.00
Vy0.00
Vz0.00
|V|0.00 m/s
— ROTATION —
θ·Y0.00°
ω0.00 r/s
— INTER-BODY DIST —
A↔B0.00
B↔C0.00
A↔C0.00
— RELATIVE VELOCITY —
V of B,C as seen from selected
Vrel A→B0.00 m/s
Vrel A→C0.00 m/s
Vrel B→C0.00 m/s
— BEARING ANGLES —
Angle from A to B, etc. (XZ plane)
A→B0.0°
B→C0.0°
A→C0.0°
∠ABC0.0°
⚙ MOTION CONTROLS
— VELOCITY —
Speed 0.0 m/s
— ACCELERATION —
Accel 0.0 m/s²
— SPIN (ω) —
Angular vel 0.0 r/s
— ANGULAR ACCEL (α) —
Angular acc 0.0 r/s²
— DRAW PATH —
— SAVED PATHS —
— DIRECTION (°) —
Heading
— ORIENTATION —
— INVERT BODY —
— LAUNCH BODIES —
— VISUAL —
— SCENE —
— AXES —
— SELECT BODY —
— m/s²
— PROFILE TYPE —
— SINE WAVE —
— SELECT BODY —
— r/s²
— PROFILE TYPE —
— SINE WAVE —
VIEW | ROLL
👁 POV 🎥
MOVE
LOOK
WINDOWS
◈ BODY A — DATA
|V|0.00 m/s
Vx0.00
Vz0.00
Acc0.00 m/s²
ω0.00 r/s
Gx·Gy·Gz0·0·0
|r|0.00 m
θ·Y0.0°
◈ BODY B — DATA
|V|0.00 m/s
Vx0.00
Vz0.00
Acc0.00 m/s²
ω0.00 r/s
Gx·Gy·Gz0·0·0
|r|0.00 m
θ·Y0.0°
◈ BODY C — DATA
|V|0.00 m/s
Vx0.00
Vz0.00
Acc0.00 m/s²
ω0.00 r/s
Gx·Gy·Gz0·0·0
|r|0.00 m
θ·Y0.0°
⚡ VELOCITY vs TIME
📏 DISTANCE vs TIME
🔥 ACCEL vs TIME
🖱 Drag bodies · Scroll zoom · Select body above
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