Uniform & Non-Uniform — equations, simulations, graphs, data
| Time (s) | Velocity v (m/s) | Displacement s (m) | Acceleration a (m/s²) |
|---|---|---|---|
| Run the simulation to populate data | |||
at = v − u, then add u: v = u + at. 🚗 A car starting at 5 m/s with a = 3 m/s² reaches v = 5 + 3×4 = 17 m/s after 4 s.All three derived values agree: the car reaches 17 m/s covering 44 m in 4 s.
Every equation is consistent — this is the beauty of uniform acceleration.
In non-uniform acceleration, the rate of change of velocity is not constant. The car speeds up and slows down irregularly. Acceleration changes with time: a(t) = a₀·sin(ωt) + k·t — a blend of sinusoidal and linear variation. Velocity and displacement are computed by numerical integration (Euler method).
Watch the car spiral outward on a 2D Archimedean path. Trail rays mark every metre travelled. A distance bar floats above the car head, and milestone markers are stamped on the path.
| Time (s) | Velocity v (m/s) | Displacement s (m) | Acceleration a (m/s²) |
|---|---|---|---|
| Run the simulation to populate data | |||